Search Issue Tracker
Duplicate
Votes
1
Found in [Package]
12.0.0
Issue ID
1404459
Regression
Yes
Light probes lose lighting in Play mode and builds
Reproduction steps:
1. Open the user's project
2. Generate Lighting in the Lighting window
3. Play the "Bug Demo" scene
4. Watch both Scene and Game view
Expected result: probes stay lighted
Actual result: probes lose the lighting
Reproducible with: 12.0.0 (2021.2.0a5), 12.1.4 (2021.2.11f1), 12.1.5 (2021.2.14f1), 13.1.6 (2022.1.0b10), 14.0.1 (2022.2.0a8)
Not reproducible with: 10.8.1 (2020.3.30f1), 11.0.0 (2021.1.28f1)
Could not test with: 2019.4.36f1 (Null reference errors), 2021.2.0a3 (textures are broken beyond testing the case)
Notes:
- Could not test for URP because of broken textures
- Rebaking the lighting fixes lighting until entering the Play mode or running the build again
- Reproducible on Windows and macOS
- On versions such as 2021.2.0a5 textures are broken but the bug can still be seen on the probes
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Inspector rounds up float values up to a maximum of 7 digits and overwrites the actual values in the file when saving the asset
- Distant Shadowmask does not cast Shadows on Terrain when baking with Adaptive Probe Volumes
- UI Toolkit Debugger "Text Overlays" dropdown is opened in the wrong position when Dynamic Atlas Viewer is opened
- NullReferenceExceptions are thrown on Editor launch when the Project window was locked in the previous project
- Render Pipeline Converter selected asset counter reports one fewer item when using manual selection
This is a duplicate of issue #1052045