Search Issue Tracker
Duplicate
Votes
1
Found in [Package]
12.0.0
Issue ID
1404459
Regression
Yes
Light probes lose lighting in Play mode and builds
Reproduction steps:
1. Open the user's project
2. Generate Lighting in the Lighting window
3. Play the "Bug Demo" scene
4. Watch both Scene and Game view
Expected result: probes stay lighted
Actual result: probes lose the lighting
Reproducible with: 12.0.0 (2021.2.0a5), 12.1.4 (2021.2.11f1), 12.1.5 (2021.2.14f1), 13.1.6 (2022.1.0b10), 14.0.1 (2022.2.0a8)
Not reproducible with: 10.8.1 (2020.3.30f1), 11.0.0 (2021.1.28f1)
Could not test with: 2019.4.36f1 (Null reference errors), 2021.2.0a3 (textures are broken beyond testing the case)
Notes:
- Could not test for URP because of broken textures
- Rebaking the lighting fixes lighting until entering the Play mode or running the build again
- Reproducible on Windows and macOS
- On versions such as 2021.2.0a5 textures are broken but the bug can still be seen on the probes
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Depth texture is flipped when specific URP rendering settings are applied
- Warning of an unknown Script missing is logged when selecting VFX in Play Mode
- Vertical and horizontal scrollbars appear and disappear when dragging an attribute to a different position within the Shader Graph Hierarchy
- AudioSource.PlayDelayed() does not work with Audio Random Containers
- Compatible with the VFX Graph Shader Graph can't be dragged and dropped into the "Output" block from the Project window
This is a duplicate of issue #1052045