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[Memory Profiler] Long names in section details clips
Reproduction steps:1. Open the "1401535.zip" attached project2. Open Window > Analysis > Memory Profiler3. Select the "Test" S... Read more
Getting incorrect Animation position when connecting, disconnecting, and...
Reproduction steps:1. Open the attached Unity project "AnimationIssue.zip"2. Go to Assets > Scenes folder and open "Normal.unity"... Read more
Shader uniform issue for when used for raytracing closest hit shaders
Setting shader uniforms didn't work as expected when used for raytracing closest hit shader Read more
[XR][Built-in RP][Surface Shader] UNITY_SETUP_STEREO_EYE_INDEX_POST_VERT...
Steps to reproduce:1. Create a VR template project or download the project from the attached Google Drive2. Install Oculus plugin th... Read more
Splines data points added when using the Spline Width tool ignore the De...
How to reproduce:1. Open the attached project "Splines.zip"2. Open the "SampleScene" Scene3. Select the "Spline" GameObject in the H... Read more
Null reference exceptions are thrown constantly if the Full-screen Game ...
How to reproduce:1. Create a new project2. In the Game Window change the "Enter Play Mode" option to Fullscreen3. Enter Play mode4. ... Read more
Not all child GameObjects are in the selection hierarchy when using "Gi...
How to reproduce:1. Open project "DrawGizmo_InSelectionHierarchy.zip"2. In the Hierarchy window select "GrandParent" or "Parent" Gam... Read more
[Android] Input.GetTouch function first coordinates position data is aff...
Reproduction steps:1. Open the attached Unity project "InputIssue.zip"2. Open "Test.unity" Scene from the Scenes folder3. Build and ... Read more
[WebGL] [iOS] WebCamTexture.devices always returns 1 device
How to reproduce:1. Open the attached project ("1406834_20212.zip")2. Build and deploy the WebGL project3. In a browser visit the UR... Read more
Objects are rendered black in the Scene view when the data of the vertex...
Reproduction steps:1. Open the attached 'qTangents Reproduction Project' project2. Open the 'Sample Scene'3. Make sure the 'USE_WEIG... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open