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[iOS] Storyboard shows in landscape orientation for a second even though...
Steps to reproduce: 1. Open attached project (test-portrait.zip)2. Switch to iOS3. Make sure that 'Orientation' is set to 'Auto Rota... Read more
[UI] Auto Generate toggle disappears when going into a non-Scene tab of ...
How to reproduce:1. Create a new project2. Go to Window > Rendering > Lighting3. Click on the Environment tab Expected result:... Read more
Cannot install modules via "Install via Unity HUB" button in Build Settings
How to reproduce:1. Install Unity with the Hub but don't install Android support2. Create a new Project on the newly installed versi... Read more
[InputSystem] Keyboard.current.aKey.displayName returns an incorrect val...
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Enter the Play Mode3. Inspect the Console Window Expec... Read more
[UWP] .csproj files are generated when their generation is turned off
How to reproduce:1. Open the attached "BugReport.zip" project2. Switch to UWP platform3. Open the project folder and delete all .csp... Read more
[Post-Processing] Error when Built-in VR package is disabled
Reproduction steps:1. Open the attached project ("Bug Test.zip")2. Open the Console window Expected result: No errors thrownActual r... Read more
Editor crashes on block_remove when reimporting FBX file and Normals is ...
Reproduction steps:1. Open the user's attached "Bug Test.zip" project2. Right-click on "level_trenchobject_tent_b_lod2" in the Proje... Read more
[Shuriken] Particles with Rate Over Distance does not emit when moving t...
How to reproduce:1. Open attached project "case1266878.zip" and scene "SampleScene"2. Enter Play Mode and observe Game View3. In Hie... Read more
An error is thrown when opening a Scene which has two Prefabs with custo...
How to reproduce:1. Open user's attached "serialize_reference_bug" project2. Open the "SceneA" Scene Expected results: No errors are... Read more
CullingResults.visibleLights returns positive light count while there ar...
CullingResults.visibleLights returns positive light count while there are no visible lights in the camera frustum when oblique camer... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject