Search Issue Tracker
By Design
Votes
0
Found in
2018.4
2019.2.9f1
2020.1
Issue ID
1192726
Regression
No
Unity Editor Freeze after reloading AppDomain
How to reproduce:
1. Open attached project ("RealmTestForUnityStandalone.zip")
2. Open SampleScene scene
3. Enter Play mode
4. Exit Play mode
5. Enter Play mode
Expected result: Editor behaves same as the first time entered Play mode
Actual result: Editor freezes
Reproducible with: 2018.4.12f1, 2019.2.12f1, 2019.3.0b10, 2020.1.0a12
Not reproducible with: 2017.4.34f1 (Async functions not supported)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
- Files in the target folder are deleted without a proper warning when building an iOS project
- Character animation freezes when toggling animator on/off in a coroutine
- Certain textures are incorrectly marked in the render pass list when observed through Render Graph Viewer
Resolution Note:
This is a problem with 3rd party framework.
Unity is trying to unload the domain, but is blocked by the library to unload. So Unity freezes waiting.
The user reported it to the 3rd party issue tracker:
https://github.com/realm/realm-dotnet/issues/141
There's a forum post here discussing the issue:
https://forum.unity.com/threads/assembly-reload-freezing-problem.757214/