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Profiling the Editor while running a Development Build causes a flood of...
Reproduction steps: 1. Open WireShark 2. Filter "ip.dst==225.0.0.222" 3. Create a New Project 4. Build & Run a Standalone build (De... Read more
[Addressables] "Addressables.LoadSceneAsync" is not updated when an exce...
Reproduction steps: 1. Open "1193871" project 2. Rebuild Addressables 3. Enter Play mode Expected Result: Error log is thrown ("No ... Read more
Freeform Light 2D creates areas which are illuminated harder when Fallof...
Steps to reproduce: 1. Open attached project "Case_1193870" 2. Navigate to Project -> Assets -> Scenes and open "SampleScene" 3. Not... Read more
[Hub] [Linux] Cannot run Hub as Glibc 3.4.20-21 is required but unavaila...
[Hub] [Linux] Cannot run Hub as Glibc 3.4.20-21 is required but unavailable in CentOS 7 As of Hub 1.3.3, the Linux native implement... Read more
[VFX Graph] "ReadWrite" text for all properties under "System Attribute ...
"ReadWrite" text of properties under "System Attribute Summary" is clipping in the Inspector, which appears when an "Empty Particle ... Read more
[HDRP][Animation] Unable to add key to recording Animation when changing...
Unable to add key to recording Animation when changing values in Sky and Fog Volume Steps to Reproduce: 1. Create a new Project wi... Read more
[VFX Graph] On assigning "New VFX" asset to converted Subgraph causes ed...
Editor quits along with StackOverflowException when "New VFX" asset is assigned to the converted Subgraph node using asset selector,... Read more
[Burst Complier] - Package description and docs don't list third party d...
Building the linked project give's the following error. Burst requires Visual Studio (installable via Add Component in the Unity In... Read more
Hub lags when switching between tabs
Repro steps: 1. Open Unity Hub 2. Switch to the Learn or Installs tab Expected results: the chosen tab opens up instantaneously Act... Read more
[HDRP][Improved Prefab] Blue marker is missing on making changes in Blen...
Blue marker is missing on making changes in Blend Distance in prefab of Density Volume Steps to Reproduce: 1. Create a new Project... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spot Light with 'Box' Shape stops working when it collides with Mesh
- Accepting Asset Store EULA endless loop in Package Manager window
- “InvalidOperationException: Sequence contains no matching element“ error when reenabling a custom Debug Draw Mode
- Prefab that contains a layout group is marked as changed by the Editor when opened
- Emission animation does not appear when the "Emission Map" parameter is set to black in a Lit material