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[TMP] "Down" button text gets clipped when Inspector window resize to it...
When the Inspector window is resized to its minimum width, "Down" button text is clipped under TMP StyleSheet, refer to the attached... Read more
[Collab] Publishing changes in Collaborate Window throws an InvalidOpera...
Publishing changes in Collaborate window throws the following error in the Console:InvalidOperationException: {"code": 18, "detail":... Read more
[Animation] Animation default transition state property window gets blan...
-It's only occurring with Default state >> Other State transition settings window. For other state transition window, it is wo... Read more
[Services] Link in the Services tabs open in two tabs in the browser
All the external links available under Servies(Ads, Analytics, Collab etc) opens up two tabs in the web browser Steps To Reproduce: ... Read more
[Adaptive Performance] The previous platform added as a new key element ...
-The previous platform added as a new key element when a new platform is selected in the dropdown in AdaptivePerformanceGeneralSetti... Read more
[Particle System] Emission rate over distance does not emit when moving ...
How to reproduce:1. Open attached project "case1258705.zip" and scene "SampleScene"2. Enter Play Mode3. Observe the Game Window Expe... Read more
Standalone build crashes when custom shader with local keywords and Stan...
How to reproduce:1. Open the attached '1258697-crash-custom-shader.zip' project2. Build and Run the "test_standard" Scene for standa... Read more
[IL2CPP] C# CLI DNS for IPv6 throws a SocketException in the player build
How to reproduce:1. Open user-submitted project (DNSTEST.zip)2. Open the SampleScene3. Enter Play Mode and see the Console window - ... Read more
Frame Selected does not logically bound this prefab
Look at the attached video "no_sense.avi".Doing "Frame Selected" on that object focused on bounds that are seemingly too large.Need ... Read more
[Hybrid Renderer] [OpenGLCore] Hybrid Renderer is broken on OpenGLCore
This affects both Linux OpenGLCore (default graphics API) and Win OpenGLCore Steps:1. Download attached project OpenGLCorePinkHybrid... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- GameObjects change Hierarchy order when undoing adding Component to multiple GameObjects
- [macOS] Editor crashes after entering Play mode with overlapping GameObjects with Cloth Component and Cloth Inter-Collision enabled
- Look Dev constantly regenerates the default Volume Profile when set to "None" instead of using the default one
- Look Dev errors are spammed when opening a new HDRP project when Look Dev was added to the layout in the previous project
- URP Scene Templates are not editable when first opened from the New Scene dialog