Search Issue Tracker
By Design
Votes
0
Found in [Package]
1.4.0-preview.1b
Issue ID
1195016
Regression
Yes
[TextMeshPro] Wrapping resets to disabled when saving or playing a scene
To reproduce:
1) Open the attached project and scene
2) Select "Text" object in Hierarchy
3) Change Wrapping to Enabled
4) Either save the scene or play and stop it
Expected: The changed setting sticks
Actual: It reverts back to disabled
Reproduced in 1.4.0-preview.1b, 2.1.0-preview.1
Not reproduced in 1.3.0
Tested with 2019.2.0a1 and 2020.1.0a11
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Player settings icons are not retrieved when using "PlayerSettings.GetIcons" method on PS4, PS5, Xbox
- Changes of MaterialPropertyBlock via Script reset when Sprite Renderer.Color is changed in animation
- Frame Debugger flickers when a Shader Graph Window is open
- [Linux] Poor performance in the Editor when processing input events in "OnGUI" function
- [HDRP] Water displacement fades when camera move far in worldspace.
Resolution Note:
This behavior is by design as the child Placeholder and Text objects are controlled by the parent InputField object.
For instance, if the Line type is set to Single Line, then wrapping is disabled. If the Line type is set to Multi Line Newline then wrapping is enabled.