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[Lightweight Render Pipeline]Icon of Light Type in 2D Lighting is distorted
Edge of the icon of Light Type in 2D Lighting has an improper white line Steps to Reproduce: 1. Open Attached project 2. Select Hi... Read more
[IL2CPP] Player crashes when debugging SafeHandle.ReleaseHandle
Steps to reproduce: 1. Download attached project (SafeHandleRepro.zip) 2. Build an IL2CPP Standalone Build 3. Add a breakpoint in Te... Read more
[HDRP] Scene View is visible in Game View when Camera's Background Type ...
How to reproduce: 1. Create a new project with HDRP 2. Select the Main Camera and in the Inspector set the Background Type to None 3... Read more
Shadows are not displayed in Game View when Physical Camera component is...
How to reproduce: 1. Open user's attached project 2. Open 'SampleScene' Scene 3. Move 'Cube Center' GameObject along the positive X-... Read more
Binary2Text crashes on ExposedReferenceTable entry key because of incorr...
How to reproduce: 1. Open attached project 2. Open Addressable window: Window/Asset Management/Addressables 3. In the addressable wi... Read more
[Universal RP] Material log uses the term LWRP
When the Universal RP log writes to the console, it uses the term "LWRP". 1. Open Unity 2. Open the attached project 3. Take the at... Read more
Profiler Window looses some window state on domain reload
Steps to Reproduce: 1. Open the Profiler Window 2. Select the CPU module, and switch to hiearchy view 3. Change the Columns, sorting... Read more
[LWRP][Android] Screen of application is black when apk is built with co...
To reproduce: 1. Extract UnityRenderingWithLWRPBug.zip 2. Open the command line and build the project through there 3. Use: "C:\Prog... Read more
Crash when dragging an Asset with SkinnedMeshRenderer Component created ...
How to reproduce: 1. Open the attached project("Prefab Test Project") 2. Enter Playmode 3. Exit Playmode and drag "GeneratedPrefab" ... Read more
[Input Systems] [Android] delta/x [Touchscreen] always returns the same ...
To reproduce: 1. Open attached project 2. Build and run Sample scene to Android device 3. Move with the finger on the mobile device ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Post Process artifacting on certain Android Devices when using Vulkan Graphics API
- The Decal Projector will also be hidden in the Game View when its visibility is toggled off in the Scene View
- [Android] The Player crashes when changing cursor multiple times on Android
- Crash on UnsafeUtility_CUSTOM_MemSet when simulating a random tick event for a tile at a specified position
- Can't drag-select GameObjects in the Scene view when GPU Resident Drawer Instancing is enabled