Search Issue Tracker
Fixed in 7.1.5
Votes
0
Found in [Package]
2019.3.0a1
2019.3.0b3
Issue ID
1184049
Regression
Yes
[Lightweight Render Pipeline]Icon of Light Type in 2D Lighting is distorted
Edge of the icon of Light Type in 2D Lighting has an improper white line
Steps to Reproduce:
1. Open Attached project
2. Select Hierarchy > Freeform Light 2D > Inspector > Light2D > LightType
Expected Result: Icon of the Light Type should be proper
Actual Result: Edge of the icon of Light Type in 2D Lighting have an improper white line
Reproducible on: 2019.3.0b3, 2019.3.0b1, 2019.3.0a1
Working fine on: 2020.1.0a4, 2019.2.1f1
Environment: Windows 10 and Mac 10.14
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Resolution Note (fix version 7.1.5):
Fixed on Universal RP 7.1.5
NOTE: The Generic Script Icon is used instead. Future fix on the icons is in Development.