Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2018.4.X, 2019.3.X
Votes
1
Found in
2018.4.4f1
2019.2.0b8
2019.2.0f1
2019.3.0a3
2020.1.0a1
Issue ID
1183992
Regression
Yes
Crash when dragging an Asset with SkinnedMeshRenderer Component created using SaveAsPrefabAsset() after changing objects's Mesh
How to reproduce:
1. Open the attached project("Prefab Test Project")
2. Enter Playmode
3. Exit Playmode and drag "GeneratedPrefab" Asset from Assets folder to the Scene
Reproducible with: 2018.4.4f1, 2018.4.10f1, 2019.2.0b8, 2019.2.7f2, 2019.3.0a3 ,2019.3.0b5, 2020.1.0a6
Not reproducible with: 2018.4.3f1, 2019.2.0b7, 2019.3.0a2
Notes:
- The GameObject referenced in SkinnedMeshRenderer field in the "Controller" script must be a Prefab
- Couldn't test on 2017.4 as PrefabUtility did not contain SaveAsPrefabAsset() method
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment