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IsPointerOverGameObject returns false when game view loses focus
When game window loses focus, for example pressing clear in the console, IsPointerOverGameObject returns false, even though game obj... Read more
[SpritePacker] RGBA sprite is packed into the RGB atlas group until Pack...
Reproduction steps(video file attached):1. Open the attached project.2. Go to "Window > Sprite Packer".3. Click "Pack".4. Swap be... Read more
Crash in SerializedFile::ReadMetadata<0> when initiating WWW.assetBundle...
To reproduce:1. Open attached project;2. Run the "SimpleSample scene";3. Crash occurs Actual result: Unity crashes when Play mode is... Read more
[UWP] Input Mouse axies return invalid values in the first frame after l...
Steps to reproduce:1. Open attached project "911008.zip"2. Build "test" scene for UWP3. Open VS solution4. Build & Deploy on loc... Read more
The XML report generated by the editor tests runner is missing the requi...
Steps to reproduce:1. Download the attached project2. Run the tests through a command line3. Unity.exe -projectPath PATH_TO_PROJECT ... Read more
Enabling directional light after disabling it doesnt bring back the ligh...
Enabling directional light after disabling it doesnt bring back the lighting. Scene view is not dimmed, as expected, but turns compl... Read more
Lights do not render correctly on RenderTexture between camera rect valu...
Steps to reproduce:1. Open user attached project (RenderTextureLights)2. See the scene view, note that the cube is illuminated with ... Read more
Crash when saving project while animation preview is playing
Steps to reproduce:1. Open "Reduced_Repro" attached project2. Open "Main" scene3. Open Animator window and select "FPS_player" from ... Read more
[UWP] WWW does not read a local file in UWP build when .NET
Steps to reproduce:1. Open the attached project(localWWW.zip)2. Open the Assets/localWWW.unity scene3. Switch platform to Windows St... Read more
Memory leak when traversing through prefab instances
Fixed in 5.6.1p2 Simpler way to repro:1. make sure the SceneWindow is set to Shaded2. Type anything in HierarchyWindow search field.... Read more
All about bugs
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Latest issues
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