Search Issue Tracker
Fixed in 2017.3.0f3
Votes
0
Found in
5.6.0f3
Issue ID
911018
Regression
No
Crash in SerializedFile::ReadMetadata<0> when initiating WWW.assetBundle in the Main script
To reproduce:
1. Open attached project;
2. Run the "SimpleSample scene";
3. Crash occurs
Actual result: Unity crashes when Play mode is entered
Expected result: Unity should not crash
Reproduced in: 2017.2.a1; 2017.1.0b7; 5.6.1p1; 5.6.0f3;
5.5.3p4 has too many errors to run the scene.
Note: When commenting 63 and 64 lines in Main.cs, Unity editor doesn't crash after entering Play mode.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Terrain Tree cast Realtime and Baked shadows simultaneously when "Mixed" Light mode and "Subtractive" Baked Illumination is used in Edit mode
- OnPostprocessAllAssets() is not called for a modified Prefab when another Asset is set Dirty in the same callback
- [Android] UIToolkit ClickEvent is fired when the device is rotated
- Compilation errors occur when "uintBitsToFloat(int)" gets used in OpenGLES
- User Reporting does not send reports when Managed Stripping Level is set to Low or higher
Add comment