Search Issue Tracker
Fixed in 2017.2.0f3
Fixed in 2017.2.X, 2017.3.X
Won't Fix in 5.6.X, 2017.1.X
Votes
0
Found in
5.6.1f1
Issue ID
910488
Regression
Yes
[UWP] WWW does not read a local file in UWP build when .NET
Steps to reproduce:
1. Open the attached project(localWWW.zip)
2. Open the Assets/localWWW.unity scene
3. Switch platform to Windows Store
4. Go to Pictures, create a folder, create a text file with any content in that folder
5. Update the script in the repro project to point to the text file you just created
6. Build for WSA Universal 10 SDK, Build type - XAML
7. Open Visual Studio solution
8. Update the Package.appxmanifest file capabilities. Add the Pictures library capability, so you can access the file created in step 4
9. Deploy on local machine (Debug)
10. Observe the Output console, both calls to WWW fails
Expected result: WWW should read the local file
Actual result: WWW does not read the local file
Note:
In Editor works fine
Reproduced with: 5.5.1p4, 5.5.3p3, 5.6.1f1, 5.6.1p1, 2017.1.0b5
Not reproduced with: 5.5.1f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Add comment