Search Issue Tracker
Fixed in 2017.2.X
Votes
0
Found in
5.6.0p4
Issue ID
911082
Regression
Yes
IsPointerOverGameObject returns false when game view loses focus
When game window loses focus, for example pressing clear in the console, IsPointerOverGameObject returns false, even though game object is selected through Unity Remote 5.
To reproduce:
1.Open users attached project "RemoteTouch.zip"
2.Open "touchTestScene.unity"scene
3.Connect a device with Unity Remote 5
4.Enter play mode
5.Press the button on Remote device
6.Observe in the console IsPointerOverGameObject returns true
7.Clear Console
8.Press the button on Remote device
Expected result: IsPointerOverGameObject returns true
Actual result:IsPointerOverGameObject returns false
Reproduced on: 5.6.0p4 5.6.0f1 5.6.1p1 2017.1.0b5
Not reproduced on: 5.5.0b1 5.5.0b10
Regression introduced in: 5.5.0b11
Notes: Tested on Win 10 and MAC OSX 10, same behavior. Using android and ios device with Unity Remote 5, same behavior.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- EditorUtility.DisplayDialog is not shown when Input.GetMouseButtonDown is called a second time
- Animator Enum Properties get set to 0 instead of the value specified in the Scene when the Property is animated by a State that is not playing
- [iOS] Background thread runs a few times slower when “application.targetFrameRate“ is set to 30 compared to 29 on some iOS devices
- Multiple Enum Flags not rendering correctly in the Editor when custom PropertyDrawer values are changed
- Harsh edges appear when raising the Terrain with a low opacity value brush
shubhamswaraj2021
Aug 19, 2020 13:39
good one <a href="https://www.lyricsauto.com">lyricsauto</a>