Search Issue Tracker
GraphicsSettings.asset file is modified when building a project after sw...
How to reproduce: 1. Create a new Unity project 2. Build a project for Windows 3. Check the Shaders in the Graphics Settings 4. Buil... Read more
Changing PlayerSettings.GraphicsAPI reimports all textures regardless of...
To reproduce: 1. Create a new Unity project 2. Add a texture to the Assets folder (you can use the one that is attached to this case... Read more
Undocked Editor window cannot be placed back in-between its previously a...
How to reproduce: 1) Create a new Unity project 2) Reset the Editor layout to 'Default' 3) Undock the Game window by clicking and dr... Read more
[Asset Importing] .unitypackage file in a project folder can import to t...
If you open two projects and you have a .unitypackage file in a project folder of the project you opened most recently, clicking the... Read more
[Universal RP] "Look Dev" menu exists for Universal RP template even tho...
"Look Dev" menu exists for Universal RP template even though it's not supported. Refer the attached video Steps to reproduce: 1) Cr... Read more
[Universal RP] Camera preview frames do not refresh and gets overlapped ...
Camera preview frames do not refresh and gets overlapped on changing Camera position. Refer the attached video Steps to reproduce: ... Read more
Use GUID option does not disables for AssetDefinitionReference asset at ...
Steps to reproduce: 1. Create a new project 2. Create a new Asset Definition Reference asset (Create -> Asset Definition Reference) ... Read more
Custom grass prefab is colored red when painted on a Terrain and added a...
How to reproduce: 1. Open the attached 'project-1182330.zip' project 2. In the Hierarchy window select 'Terrain' 3. In the Inspector... Read more
Importing large .dae files takes more time than expected
How to reproduce: 1. Open the attached project ("ForumTest.zip") 2. Reimport "Assets/Sketchup" folder (or import it in a different p... Read more
Input.GetTouch() is not detected on non-Primary Displays
Touch class, returned by Input.GetTouch() doesn't return touches performed on non-primary display (Windows > Settings > System > Dis... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite Masks affect Sprite Renderers outside their range when a Light2D is present with specific Target Sorting Layers selected
- URP Lens Flare is rendered in the wrong position when Render Graph Compatibility Mode is enabled and Render Scaling is not 0
- Editor crashes on DrvPresentBuffers when loading RenderDoc while using OpenGLES 3.0 or OpenGLES 2.0 Graphics API
- [Test Runner] Incorrect name under Window > Panel after project restart
- [iOS] Crash when using fallback fonts created at runtime