Search Issue Tracker
Fixed in 7.1.8
Votes
0
Found in [Package]
2019.2.0b7
Issue ID
1182346
Regression
Yes
[Universal RP] "Look Dev" menu exists for Universal RP template even though it's not supported
"Look Dev" menu exists for Universal RP template even though it's not supported. Refer the attached video
Steps to reproduce:
1) Create a new project with Universal RP template
2) Window > Render Pipeline > Look Dev
Actual result: Look Dev window closes after opening and an error appears in console that Look Dev is not supported by this Scriptable Render Pipeline
Expected result: Look Dev window opens and no errors appear in console
Occurring in: 2020.1.0a3, 2019.3.0b2, 2019.2.0f1, 2019.2.0b10
Working fine in: 2019.2.0b9
Environment: Both Windows and Mac
Reproduced with Universal RP packages: 6.9.0, 7.0.1, 7.1.1
Stack Trace:
Exception: LookDev is not supported by this Scriptable Render Pipeline: UnityEngine.Rendering.Universal.UniversalRenderPipeline
UnityEditor.Rendering.LookDev.LookDev.WaitingSRPReloadForConfiguringRenderer (System.Int32 maxAttempt, System.Boolean reloadWithTemporaryID, System.Int32 attemptNumber) (at Library/PackageCache/com.unity.render-pipelines.core@7.0.1/Editor/LookDev/LookDev.cs:139)
UnityEditor.Rendering.LookDev.LookDev+<>c__DisplayClass30_0.<WaitingSRPReloadForConfiguringRenderer>b__0 () (at Library/PackageCache/com.unity.render-pipelines.core@7.0.1/Editor/LookDev/LookDev.cs:134)
UnityEditor.EditorApplication.Internal_CallDelayFunctions () (at <5bab1a3ac70c4024afd9bc94
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment