Search Issue Tracker
Fixed in 2020.1.X
Votes
0
Found in
2018.3.0a3
2019.2.0a1
2019.3.0a1
2020.1.0a1
2020.1.0a4
Issue ID
1182350
Regression
Yes
Undocked Editor window cannot be placed back in-between its previously adjacent windows in a single dragging action
How to reproduce:
1) Create a new Unity project
2) Reset the Editor layout to 'Default'
3) Undock the Game window by clicking and dragging it
4) Without releasing the window attempt to put it back into the same place(between Scene and Asset Store)
Expected result: the window can be placed back to its previous place without releasing and dragging it again
Actual result: the neighboring windows are "stuck" together and prevent the dragged window from being placed back to the same place
Reproducible with: 2018.3.0a3, 2018.4.8f1, 2019.2.5f1, 2019.3.0b3, 2020.1.0a4
Not reproducible with: 2017.4.32f1, 2018.3.0a2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Add comment