Search Issue Tracker
Fixed in 2022.2.X
Votes
0
Found in
2019.2.0a7
2019.3.0a1
2019.3.0b1
2020.1.0a1
Issue ID
1182337
Regression
No
Use GUID option does not disables for AssetDefinitionReference asset at first attempt
Steps to reproduce:
1. Create a new project
2. Create a new Asset Definition Reference asset (Create -> Asset Definition Reference)
3. Uncheck Use GUID
4. Press Apply
Results: Notice that Use GUID is checked. This happens just at the first attempt
Reproduced with: 2020.1.0a4, 2019.3.0b4, 2019.2.6f1
Note:
- AssetDefinitionReference was introduced in 2019.2.0a7
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Assigned font's bold/font-weight styles render using Default Font's assets when Default Font has corresponding style assets defined in TMP Settings
- "Modifying the parent of a VisualElement while it’s already being modified is not allowed" error is thrown when entering text and pressing tab in the Search window
- Mesh colliders are not updating their positions of bounds correctly
- Images are missing from the "Open the sprite editor" documentation for 6.0, 6.1 and 6.2
- The previous element in the array is modified when assigning an Asset to a new element of AssetReferenceT
Resolution Note (fix version 2022.2):
Fixed in 2022.2.0a1