Search Issue Tracker
Duplicate
Votes
0
Found in
2019.2
2019.2.3f1
2020.1
Issue ID
1182325
Regression
No
Input.GetTouch() is not detected on non-Primary Displays
Touch class, returned by Input.GetTouch() doesn't return touches performed on non-primary display (Windows > Settings > System > Display > Make this main display).
Setup:
have at least 2 touch-capable monitors. In this case, HP Omen 15 Laptop with touch screen and Dell P2418HT monitor was used.
Steps:
1. Open user's attached project ("augmentedretail2.zip")
2. Build and Run
3. Try to touch different screens
Expected: touches are registered on both screens and coordinates appear on the top left corner.
Actual: touch is detected only on screen which is set as Primary Display in Windows Settings
Reproduced with: 2019.2.4f1, 2020.1.0a11.
Not reproduced with: 2017.4.0f1 (due to errors in the Console).
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Asset Bundles] A new bundle hash is not generated when the name of a serialized field is changed
- Icon section shows incomplete message and unusable check box in Build Profiles and Player Settings window instead of “Not applicable for this platform” for Dedicated Server Platform
- Assets are created in the Package folders when creating assets via custom buttons in the Inspector window or other windows
- “Select” windows are named differently on Windows and macOS
- [Windows] No minimum “Select” window size
This is a duplicate of issue #1120839