Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2019.3.X
Votes
0
Found in
2019.3.0a10
2019.3.0b6
2020.1.0a1
Issue ID
1182352
Regression
Yes
Changing PlayerSettings.GraphicsAPI reimports all textures regardless of their compression settings
To reproduce:
1. Create a new Unity project
2. Add a texture to the Assets folder (you can use the one that is attached to this case)
3. In the Inspector, set texture 'Format' to "RGBA 32 bit"
4. In "Project Settings/Player/Other Player", uncheck the 'Auto Graphics API for Windows'
5. Add or remove "Direct3D12" (or any other) Graphics API for the Windows list
Actual result: The texture gets recompiled (as in the attached video).
Expected result: The texture does not get recompiled.
Reproducible with: 2019.3.0a10, 2019.3.0b6, 2020.1.0a8
Not reproducible with: 2017.4.33f1, 2018.4.11f1, 2019.1.14f1, 2019.2.9f1, 2019.3.0a9
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ScrollView clips content when under an ancestor that has a filter set
- "Retrieving array element that was out of bounds" error thrown when attempting to remove a column from a Multi-Column List View
- Multi-Column List View horizontal scroll resets to left most position when scrolling vertically
- Floating License is lost for concurrent jobs
- Warning "Failed to insert item" is logged when Assigning Project to Organization's Project in the Project Settings
Resolution Note (fix version 2020.1):
Fixed in 2020.1.0a15
Backported to 2019.3.0b13