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[Terrain Tools] Very large brush sizes or small terrains with normal bru...
Very large values for brush size (with modified range) or small terrains with normal brush size causes console errors Repro1. Set br... Read more
[Terrain Tools] Terrain Visualization (altitude heatmap): saving terrain...
Saving terrain visualization settings resets the terrain visualization to grey Repro:1. Enable Visualization2. Save Preset Expected:... Read more
[Terrain] Paint layers: removing layer in the middle of stack and then u...
The image below is showing the issue repro with Terrain Tools, but the same bug arises in Legacy Terrain without Terrain Tool Repro1... Read more
[Terrain Tools] Toolbox Utilities: Splitting terrain with heightmap reso...
When trying to split a terrain in which the heightmap is too small to divide itself into each individually split terrain you get gap... Read more
[Terrain Tools] Toolbox Utilities: Export heightmaps "heightmap depth" a...
After exporting an 8bit heightmap the "Heightmap Depth" setting gets changed backed to 16bit Repro:1. Select terrain2. Change "Heigh... Read more
[Terrain Tools] 'Add Layer' Concern: X still adds the layer
If you click the X (top right) after clicking Add Layer, it will still add a layer when it's expected that it doesn't do that. Repro... Read more
[Terrain Tools] Noise: Filter and brush tool does not work correctly wit...
The noise filter does not work correctly with brush rotation applied. The Noise Field gets "scaled" instead of being rotated around ... Read more
Linux IL2CPP build fails while using Windows Editor when there are space...
Reproduction steps:1. Open a new or an existing project2. Go to Edit > Project Settings... > Player > Other Settings and se... Read more
Linux player builds with Mono scripting backend fails with a confusing e...
Reproduction steps:1. Download Unity with only Linux Build Support (IL2CPP)2. Create a new project or open an existing one3. Open Pl... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used