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[XR][Quest][Multiview] Right eye flickers or renders a black image on th...
Repro steps:1. Open attached project2. Make sure Multiview is used3. Make sure the shader used for Left Controller is Particles/Stan... Read more
Failed bake related to GICache when doing concurrent bakes + docs issue
A user attempted to do concurrent player builds by executing Unity on the command line multiple times concurrently on the same machi... Read more
[XR][Oculus XR Plugin] Build fails when attempting to build for a target...
Repro steps:1. Open QA attached project repro_12667032. Make sure the target platform isn't set to Android3. Attempt to build the pr... Read more
[iOS13][UaaL] Scene does not load when using Unity as a Library
Reproduction steps:1. Extract "NewXCode.zip (60.9 KB)" and open the folder2. Open and build for iOS the project in "UnityProject.zip... Read more
In Project window, unable to scroll below Assets folder when it is selec...
Reproduction steps:1. Open attached project "test.zip"2. In Project window, select "Assets" folder3. Scroll down Expected result: Wi... Read more
[Reflect] Unity Reflect Viewer and Dashboard window does not have minimu...
Unity Reflect Viewer and Dashboard window does not have minimum size and width. Refer the attached video Steps to reproduce:1) Open ... Read more
[HDRP] Skybox Material becomes missing when HDRP render pipeline asset i...
How to reproduce:1. Download and open project "case1266651.zip" (link in Edits) and open scene "SampleScene"2. Go to Window > Ren... Read more
[HDRP] FBX Importer assigns HDRP shaders when HDRP is not active in the ...
How to reproduce:1. Open the user attached project named "FBXImport"2. Enter the Sample Scene3. Open Project settings -> Graphics... Read more
OnPreprocessMaterialDescription does not update material keywords when u...
How to reproduce:1. Open user's attached "FBXImport.zip" project2. Open "SampleScene" Scene3. In the Hierarchy window expand "MultiM... Read more
[GPU PLM] GPU lightmapper attempts to use OpenCL 1.1 devices, min spec i...
Reported by Andrew Spiering via Slack:So in doing some validation on AMD for Linux, we are running into some errors on trunk, they d... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Active Targets section text in Graph Inspector is truncated despite available space
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- Shader Graph Node information is briefly displayed in Graph Inspector when clicking on Category in the Blackboard
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class