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Won't Fix

Votes

0

Found in

2017.4

2018.4

2019.1

2019.2

2019.3

2020.1

Issue ID

1181431

Regression

No

Unreferenced Material with "HideFlags.DontSave" is included in Build

Build Pipeline

-

Reproduction steps:
1. Open "1181431" project
2. Build & Run a Standalone player (Development build and Autoconnect Profiler enabled)
3. Take a Detailed Memory Sample from the Build
4. Expand "Assets" -> "Texture 2D"
5. Notice that the "Spritesheet_beatch_Horizon" is loaded and has 0 "Ref count"

Expected Result: "Spritesheet_beatch_Horizon" Sprite Sheet is not loaded, only the Sprite Atlas
Actual Result: Both the Sprite Sheet and the Sprite Atlas are loaded

Note:
Reproduces on: Mono and IL2CPP; DirectX11, DirectX12, Vulkan, OpenGLCore, OpenGLES2, OpenGLES3

Reproduced with: 2020.1.0a3, 2019.3.0b3, 2019.2.5f1, 2018.4.8f1, 2017.4.32f1

  1. Resolution Note:

    The BuildPipeline.BuildAssetBundles apis have inherit problems with complex setups that cannot be solved without a rewrite. This rewrite was the Scriptable Build Pipeline package and this case is solved when building bundles using that package. https://docs.unity3d.com/Packages/com.unity.scriptablebuildpipeline@1.11/manual/GettingStarted.html

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