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[DX12] DrawMeshInstancedIndirect fails to render opaque pass when DX12 i...
How to reproduce:1. Open the attached project2. Check if DX12 API is used3. Build the TestScene4. Launch the Build and observe the s... Read more
Errors when modifying the value of the 'Scripting Define Symbols' field ...
How to reproduce:1. Open the user's attached project2. Select 'Edit' > 'Project Settings' > 'Player'3. Expand 'Other Settings'... Read more
[Editor] "Gizmos" and "Layer Collision Matrix" Properties tooltip missin...
The tooltip is missing for "Gizmos" and "Layer Collision Matrix" Properties under "Physics2D" in the "Project Setting" window, Refer... Read more
[Input System] Performing an action with a Mouse Click before cancelling...
How to reproduce:1. Open user's "Gamepad Hold Bug" project2. Open Assets/SampleScene3. Plug a Gamepad into the PC4. Enter Play Mode5... Read more
[IL2CPP] Nested generic limit error is thrown when using Sprache and inc...
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Enter the Play Mode3. Inspect the Console4. Exit the P... Read more
[Cinemachine] Reset functionality doesn't work for Custom Blends in Cine...
Reset functionality doesn't work for Custom Blends in CinemachineBraine, refer attached video Steps to repro:1. Create a New Project... Read more
[Memory Profiler] Orange highlight shows different data when changing it...
How to reproduce:1. Open the attached project "case1276377.zip"2. Open Memory Profiler window3. Open snapshots called "1" and "2"4. ... Read more
[Memory Profiler] Snapshots labels do not match in different window plac...
How to reproduce:1. Create a new Unity project2. Install the Memory Profiler package3. Open Memory Profiler window4. Capture a memor... Read more
[Shaders] Compute shader preprocessor warnings and errors don't get forw...
Reproduction steps:1) Create a ComputeShader asset2) Add line "#pragma exclude_renderers asdfasdf0" to the source of the asset (the ... Read more
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