Search Issue Tracker
Fixed in 9.0.0 - preview.14
Votes
0
Found in [Package]
8.3.0
Issue ID
1267713
Regression
No
[HDRP][ShaderGraph] Building a Two Faced PBR Graph with connected Normal input throws invalid subscript 'cullFace' error
How to reproduce:
1. Open the attached project named "Case_1267713"
2. Start building the project
3. Check the console window after the build process is over
Expected results: The build succeeds with no errors thrown
Actual result: Editor throws invalid subscript 'cullFace' at line 3019 (on d3d11) error for the PBR graph shader
Reproducible with: 2019.4.8f1(7.0.1, 7.3.1, 7.4.1), 2020.1.2f1(8.2.0, 8.3.0)
Not reproducible with: 2020.1.2f1(9.0.0-preview.14), 2020.2.0a21(9.0.0-preview.14)
Could not test with: 2018.4.26f1(HDRP was in early preview stage)
Notes:
1. Does not reproduce with URP. Tested 2019.4.8f1 with URP 7.4.1
2. Saving the graph clears the error in the Inspector window for the Graph. But the error re-appears next time the project is built.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- WebGL build dependencies are not refreshed until the Editor is restarted
- “Audio Random Container” allows adding unlimited number in “Audio Clips” numeric field, causing Editor to freeze
- In Deferred rendering path, mixed lights don't render when enabling "Use Rendering Layers" in the Decal renderer feature
- [Windows] Special characters in file names are sorted to the end of the alphabet in the Project window
- Information box icons are not contained within the information box bounds in Render Pipeline Converter window
Resolution Note (fix version 9.0.0 - preview.14):
Does not reproduce with Shader Graph 9.0.0 - preview.14