Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2019.4.X, 2020.1.X
Votes
0
Found in
2019.3.6f1
2019.4.4f1
2020.1.0a23
2020.2
Issue ID
1267717
Regression
Yes
Crash in Material::ClearUnusedProperties when assigning a loaded shader in OnPostprocessMaterial
How to reproduce:
1. Open user-submitted project (crash test.zip)
Expected result: the project is launched successfully
Actual result: the project crashes
Reproducible with: 2019.3.6f1, 2019.4.8f1, 2020.1.0a23, 2020.1.3f1, 2020.2.0a20
Not reproducible with: 2018.4.26f1, 2019.3.5f1, 2020.1.0a1, 2020.1.0a22
Notes:
For consistent reproduction, make sure there are no errors in the project and the Library folder is deleted before launching.
For 2020.2, PostProcessorMeshes.cs(line 26) has to be changed due to obsoletion:
from:
ModelImporter.importMaterials = true;
to:
ModelImporter.materialImportMode = ModelImporterMaterialImportMode.ImportStandard;
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on PrepareDrawShadowsCommandStep1 when entering the Play Mode in a specific project
- Physics Layer Collision Matrix's Layer names, checkboxes and hover highlights become misaligned when the Editor's UI Scaling gets changed
- Light/shadow information on an edge of a Terrain tile creates a seam with an adjacent Terrain tile when baking a LightMap
- "Missing types referenced from component UniversalRenderPipelineGlobalSettings on game object UniversalRenderPipelineGlobalSettings..." warning is thrown after switching the Platform to tvOS
- “Metal: Error creating pipeline state (Universal Render Pipeline/2D/Sprite-Lit-Default): Vertex attribute BLENDINDICES0(5) of type uint4 cannot be read using MTLAttributeFormatFloat2 (null)“ when setting GPU Skinning to GPU after opening the project
Resolution Note (fix version 2020.2):
Fixed in 2020.2.0b2
Resolution Note (fix version 2020.1):
Fixed in 2020.1.5f1
Resolution Note (fix version 2019.4):
Fixed in 2019.4.10f1