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[VFX] Changing properties under VFXBasicSpawner Preset which were change...
When the properties under VFXBasicSpawner are changed and then its preset is created and again those values are changed in the Prese... Read more
[Profile Analyzer] Threads are not loaded correctly in a pulled data whe...
How to reproduce:1. Open the attached "ProfileAnalyzer" project2. Open the Profiler (Window->Analysis->Profiler)3. Load the at... Read more
[HDRP] Instances drawn with DrawMeshInstanced are not lit up when Light ...
How to reproduce:1. Open attached project "TestProject.zip"2. Open "InstancedWithLightLayers.unity" Scene in "Issue" folder3. Press ... Read more
[Terrain] NullReference Exception thrown on assigning Terrain data asset...
In Terrain, when paint texture is selected, deleting the Terrain component and again adding Terrain component to Terrain game object... Read more
[macOS] Input Debugger shows invalid key state after a shortcut which te...
How to reproduce:1. Open users attached project "BugReportSample.zip"2. In the Menu bar, go to Window > Analysis > Input Debug... Read more
[Packman] 'Add Package' pop-up is not visible when package manager windo...
Steps to reproduce:1. Open a new Unity project2. If on Mac - make sure to have 2 monitors side by side, and Unity is opened on the r... Read more
Editor crashes on GenerateSharedVerticesIndexList when importing .3ds file
Reproduction steps:1. Open the attached "case_1268563" project2. Right-click on the "stgJC2_115.3ds" file in the Project window3. Se... Read more
Crash on StackWalker::GetCurrentCallstack when calling GrammarRecognizer...
How to reproduce:1. Open attached project "Case_1268538" and load Scene "TestVoiceRecognition"2. Enter Play Mode3. Plug a microphone... Read more
IdLabelConfig fields are not deserialized when quitting the Build
How to reproduce:1. Open the attached "PerceptionHDRP" project2. Open the "SampleScene" Scene found in the Assets->Scenes folder3... Read more
[Terrain] Painting details from a terrain to a neighboring terrain desel...
Reproduces on 2020.2.0a20.2611Doesn't reproduce on 2020.1.1f1Repro steps:1. Create a terrain2. Select the terrain and click the neig... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Adding available Nodes with longer names in Fragment Context window overflow Fragment Context window in Shader Graph
- "Layer Palette Profile" Asset is automatically applied to the second Terrain but doesn't load any layers
- "Terrain Tools" shortcut conflicts with the Overlays shortcut by default
- Longer Shader Graph Property Reference names breaks VFX Graph Output Particle Node
- Inconsistent hotkeys in the Terrain tool with the "Terrain Tools" installed and not installed