Search Issue Tracker
Not Reproducible
Votes
0
Found in
2020.2.0a11
Issue ID
1268518
Regression
Yes
[Terrain] Painting details from a terrain to a neighboring terrain deselects terrain and deactivates terrain inspector
Reproduces on 2020.2.0a20.2611
Doesn't reproduce on 2020.1.1f1
Repro steps:
1. Create a terrain
2. Select the terrain and click the neighboring terrains tab, add a neighboring terrain
3. Go to the details tab and add a grass detail using the default particles texture
4. Paint from your terrain onto a neighboring terrain
Expected result: it paints smoothly and you can paint again
Actual result: on mouse up, both terrains are deselected, from this point clicking and dragging creates a rectangle selector instead of painting again. In order to paint again, you have to click the "activate this inspector button" AND reselect the detail to paint; you have to do this every time you paint a detail on one terrain to another.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails when building a project containing an 18+ dimension array with IL2CPP
- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
Add comment