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[GLES 2] Shader compiler produces calls to the bitfield functions that a...
How to reproduce: 1. Open the attached '1271876.zip' project 2. Build and Run to an iOS or Android device Expected result: Shader c... Read more
[Serialization] The value of a custom string field and custom field is m...
Reproduction steps: 1. Open the attached project ("BugRepro.zip") 2. Open "SampleScene" scene 3. Enter Play mode Expected result: N... Read more
[WebGL] [ECS] Incorrect entities hierarchy move when running WebGL build
Reproduction steps: 1. Open the attached project ("case_1271872-WebGLParentEntity.zip") 2. Open the repro scene ("SampleScene") 3. E... Read more
Unnecessary initialize call
Select items in preferences causes initialize to be called on selected code editor. This happens, because Preferences window will s... Read more
[Mobile Notifications] AndroidReceivedNotificationMainThreadDispatcher a...
In AndroidReceivedNotificationMainThreadDispatcher.cs line 27, a new AndroidJavaObject list is allocated on each frame. Optimize the... Read more
Standalone player crashes when File Browser is called after moving the w...
How to reproduce: 1. Open the attached 'project-1271852' project 2. Build and run the 'DemoSync' scene 3. Move the standalone player... Read more
[HDRP] Values truncated in Cascade Splits under HDRP Default Settings
Values truncated in Cascade Splits under HDRP Default Settings Steps to Repro: 1. Create a new Project in HDRP Template 2. Select E... Read more
[VisualEffectGraph] Crash on UnityEngine.VFX.VisualEffect.SetGradient wh...
How to reproduce: 1. Open attached project "1271839_repro.rar" 2. Open "Main" scene 3. Enter Play Mode Expected result: Editor cras... Read more
Mouse interaction with Editor is disabled with EditorUtility.DisplayDial...
Reproduction steps: 1. Open attached project "DisplayDialog.zip" 2. In Project window, select Assets/Editor/Bad.cs 3. Drag Bad.cs ou... Read more
[HDRP] Post Processing Custom Frame Settings should be removed from Refl...
Steps to reproduce: 1. Open attached project, point to your srp repo, open SampleScene 2. Select "Reflection Probe Volume" game obje... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- WebGL build dependencies are not refreshed until the Editor is restarted
- “Audio Random Container” allows adding unlimited number in “Audio Clips” numeric field, causing Editor to freeze
- In Deferred rendering path, mixed lights don't render when enabling "Use Rendering Layers" in the Decal renderer feature
- [Windows] Special characters in file names are sorted to the end of the alphabet in the Project window
- Information box icons are not contained within the information box bounds in Render Pipeline Converter window