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[IMGUI] Split APKs text gets clipped in Other Settings for Android
[IMGUI] Split APKs text gets clipped in Other Settings for Android. Refer the attached screenshot Steps to reproduce: 1) Create a n... Read more
[IMGUI] Gizmos dropdown in Physics2d does not respond if cursor is hover...
Gizmos dropdown in Physics2d under Project Settings does not respond if cursor is hovering over it. Refer the attached video Steps ... Read more
[IMGUI] Model name in "Preview Window" disappears when it is detached fr...
Detached Preview Window doesn't display name of the selected model, Refer attached gif Steps to repro: 1. Create a new Project 2. I... Read more
"Unknown Assembly" error is thrown when building AssetBundle including ...
How to reproduce: 1. Open the attached project ("case_1184918-ScriptableObjectAssetBundleBug") 2. Build Asset Bundles (BUG TEST > Bu... Read more
[tvOS] Changing the platform to tvOS changes the terrain lightning
How to reproduce: 1. Open the attached project 2. Open the Sample Scene 3. Change the Active Platform to Mac Standalone 4. Change th... Read more
Unity freezes on exiting Play Mode when loading Audio Asset from an Asse...
How to reproduce: 1. Open the attached project ("case_1176470-AudioBugReport.zip") 2. Open the repro scene ("start") 3. Build AssetB... Read more
Inspector Preview does not show the Names of multiple selected files whe...
Reproduction steps: 1. Open the attached project named Case_1184882 2. Select the "First" and "Second" sprites 3. The sprite filenam... Read more
Depth-only RenderTexture allocates too much GPU memory on D3D11 and D3D12
How to reproduce: 1. Open attached project "d3d-depth-only-rt-overallocates.zip" and scene "SampleScene" 2. Enter Play mode 3. Laun... Read more
[IMGUI] "Baked Lightmap culling" text is clipping when it is selected as...
Text gets Clipped when following Draw Modes are selected from Scene view 1. Baked Lightmap culling 2. Shaded Wireframe 3. Validate M... Read more
[UniversalRP] Shader compilation error when using GPU instancing
To reproduce: 1. Open the attached project; 2. Upgrade SRP packages to master branch; 3. Open "New Scene"; 4. Make sure GPU instanc... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [HDRP] Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- NullReferenceException is thrown when changing the Inspector preview selection
- The build size is larger when Models have Animation Type set to Generic