Search Issue Tracker
Duplicate
Votes
1
Found in [Package]
2019.4
2019.4.6f1
2020.1
2020.2
Issue ID
1268878
Regression
No
[XR][WMR] Camera Rotation coords twitches between the negative and positive numbers when Rotation Y coord is range [-119; -120]
Reproduction steps:
1. Open the attached project ("1268878Repro.zip")
2. Open "SampleScene" scene
3. Open Inspector window
4. Select the Main Camera Game object
5. Move WMR HMD around to achieve Rotation Y coordinate to be in the range [-119; -120]
Expected result: Rotation coordinates stay consistent
Actual result: Rotation coordinates twitches between the negative and positive numbers
Reproducible with: 2019.4.10f1, 2020.1.6f1, 2020.2.0b3
Could not test with: 2018.4.27f1 (XR SDK not available)
Tested:
- Acer WMR
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file
o-aragones
Sep 14, 2020 15:08
With a HP VR Headset The issue is the same.