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Tilemap Collider 2D does not detect certain Tiles when their Collider Ty...
Reproduction steps: 1. Open the attached project named Case_1189107 2. Open the "Test" Scene and observe that the Tilemap in the Sce... Read more
Parent and child nested Scriptable Object Assets switch places when pare...
How to reproduce: 1. Download and open the attached project "1189089.zip" 2. Create a parent Scriptable Object Asset (Right-click ->... Read more
Crash on Editor exit caused by race condition in Mono
There is a crash in Mono on editor exit ending up with this stacktrace: #0 0x00000139f226a9 in mono_profiler_raise_thread_stopped ... Read more
Hybrid Renderer throws 4 errors on import when HDRP 7.1.1 or above is in...
Reproduction steps: 1. Create a new HDRP template project 2. Open the Package Manager window to check if HDRP 7.1.1 or above is inst... Read more
[macOS] Exceptions are thrown when trying to open C# script in an extern...
How to reproduce: 1. Create and open a new project 2. Set the 'External Script Editor' to 'TextEdit' (in the Preferences window) 3. ... Read more
ProBuilder Default LWRP material from LWRP Support sample shows up pink ...
How to reproduce: 1. Create a new Universal Render Pipeline project 2. Open the Package Manager 3. Download and install the ProBuild... Read more
UWP using ECS on HoloLens2/ARM64 experiences an AV on start
We believe this issue has been resolved in 1.3.0-preview.12 Read more
URP 7.1+ build times have regressed, might be as high as 10x longer
It seems build times have regressed between SRP 7.0.2 and 7.1.1 Note: checking can take a long time due to this slow build issue S... Read more
Updating the Rider package to version 1.1.1 throws inaccessibility due t...
How to reproduce: 1. Create a new Unity project 2. Update the Rider package to version 1.1.1 Expected result: no errors are thrown ... Read more
[Unity Physics] InvalidOperationException: The previously scheduled job ...
How to reproduce: 1. Open attached project "hmh_test_terrain.zip" and scene "main" 2. Enter Play mode (and clear Errors in Console ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [VFX] Custom HLSL with 'int' parameter, without the 'in/out/inout' access modifier is not supported
- [Windows] Lens Flare doesn't work in the Lens Flare Showroom URP Sample Scene
- Crash on ujob_execute_job while using OverlapBoxCommand when collisions are more than maxHits
- The validity of the multiple handles can behave differently based on the load/release operations order, when multiple Addressables.LoadAssetAsync and Addressables.Release are used to load and release the same Addressable Asset
- Dynamic text is rendered in the background when it is inside the <font> tag