Search Issue Tracker
Fixed in 2021.1.X
Votes
0
Found in
2019.3.0a1
2020.1
2020.1.0f1
2020.2
Issue ID
1276013
Regression
Yes
Crash on Scripting::ScriptingWrapperFor/SavePrefab_Internal when saving a Prefab Asset using AssetModificationProcessor
Reproduction steps:
1. Open user's attached project
2. Press "Test" > "Create and Save Asset"
3. Repeat step 2 (can take around 5 tries)
-- observe crash
Reproducible with: 2019.3.0a1, 2019.4.10f1, 2020.1.5f1, 2020.2.0b2
Not reproducible with: 2018.4.27f1, 2019.2.21f1
Note: The issue is not reproducible when using "Test" > "Create save. No processor", where AssetModificationProcessor is not used
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note (fix version 2021.1):
Fixed in 2021.2.0a21