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[Animation Rigging] package sample project button text does not change o...
Animation Rigging package sample project button text does not change once the project is imported. The package sample project text s... Read more
[Animation Rigging] package sample project is not under the specified fo...
Animation Rigging package sample project is not under the specified folder hierarchy Assets > Samples. All the packages with samp... Read more
[Xcode] [macOS] .bundle plugins are not signed in Xcode projects
How to reproduce:1. Open the attached 'MacXcode.zip' project2. Switch to IL2CPP Scripting Backend in Player Settings3. Go to Build S... Read more
[Terrain] Black artifacts appear on Terrain when painting it
Reproduction steps:1. Open the attached project "BaseProject.zip"2. In the Project window under "Assets/_TerrainAutoUpgrade" open th... Read more
[Terrain Tools] Clone brush smearing
Repro steps: 1. Create a terrain2. Click the terrain3. Select the paint terrain tab4. Select the raise/lower height tool5. Raise the... Read more
[Terrain Tools] Very large brush sizes or small terrains with normal bru...
Very large values for brush size (with modified range) or small terrains with normal brush size causes console errors Repro1. Set br... Read more
[Terrain Tools] Terrain Visualization (altitude heatmap): saving terrain...
Saving terrain visualization settings resets the terrain visualization to grey Repro:1. Enable Visualization2. Save Preset Expected:... Read more
[Terrain] Paint layers: removing layer in the middle of stack and then u...
The image below is showing the issue repro with Terrain Tools, but the same bug arises in Legacy Terrain without Terrain Tool Repro1... Read more
[Terrain Tools] Toolbox Utilities: Splitting terrain with heightmap reso...
When trying to split a terrain in which the heightmap is too small to divide itself into each individually split terrain you get gap... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default