Search Issue Tracker
Fixed in 2020.2.X
Votes
2
Found in
2018.4.2f1
2019.2.0a1
2019.3.0a1
2019.3.0b6
2020.1.0a1
Issue ID
1191684
Regression
Yes
Custom Shader for Custom Render Texture is not loaded in Build when Shader is not added in AlwaysIncludedShaders list
How to reproduce:
1. Open attached project ("SharderRepro.zip")
2. Build and Run the project
Expected result: Custom shader is loaded in Build
Actual result: Custom is not loaded in Build
Reproducible with: 2018.4.2f1, 2018.4.11f1, 2019.2.10f1, 2019.3.0b7, 2020.1.0a9
Not reproducible with: 2017.4.33f1, 2018.4.1f1
Workaround: Set the custom render texture shader manually to the list of AlwaysIncludedShaders in Graphic Settings
-
zyzyx
Nov 13, 2019 08:47
Workaround didn't work for me do to issue #1191757 (see commets there for possible workaround)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Character spacing value is not applied when using a specific font asset
- [Android][IL2CPP] Player crashes on __memcpy_aarch64_simd+276 when invoking native code via a plugin on some ARM64 Android devices
- [Android]Resources fail to load when the AAB build contains a large Addressables Bundle
- Unity is loading internal version of SharpZipLib instead of local version
- The Context Menu items are ordered incorrectly
Resolution Note (fix version 2020.2):
Fixed with 2020.2.0a8