Search Issue Tracker
Fixed in 2020.2.X
Votes
2
Found in
2018.4.2f1
2019.2.0a1
2019.3.0a1
2019.3.0b6
2020.1.0a1
Issue ID
1191684
Regression
Yes
Custom Shader for Custom Render Texture is not loaded in Build when Shader is not added in AlwaysIncludedShaders list
How to reproduce:
1. Open attached project ("SharderRepro.zip")
2. Build and Run the project
Expected result: Custom shader is loaded in Build
Actual result: Custom is not loaded in Build
Reproducible with: 2018.4.2f1, 2018.4.11f1, 2019.2.10f1, 2019.3.0b7, 2020.1.0a9
Not reproducible with: 2017.4.33f1, 2018.4.1f1
Workaround: Set the custom render texture shader manually to the list of AlwaysIncludedShaders in Graphic Settings
Comments (1)
-
zyzyx
Nov 13, 2019 08:47
Workaround didn't work for me do to issue #1191757 (see commets there for possible workaround)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Long Property names are not truncated in the Add Property dropdown in the Animation window when the Long Property name does not fit
- [iOS] High CPU load when device keyboard is open
- Selected Animation clip in the Animation window changes when the Domain Reload is triggered
- Animation window scrollbar keeps resetting when the scrollbar width is changed after adding an event
- LocalizationSettings.InitializationOperation hangs when re-entering Play Mode with Domain Reload disabled
Resolution Note (fix version 2020.2):
Fixed with 2020.2.0a8