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0
votes
Fixed

Holding alt and clicking around the corners of an undocked Game Window i...

Themes

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Oct 17, 2017

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Version/s: 2017.3.0b5

To reproduce:1. Open attached Unity project "icon.zip"2. Open "Shooter mechanic" scene3. Undock Game window4. Go into Play mode5. ho... Read more

0
votes
Fixed

Copying from one timeline, pasting to another, and then deleting the fir...

Timeline

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Oct 17, 2017

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Version/s: 2017.1.1f1

To reproduce: 1. Open the project, attached by the tester (timelineTrackCopy.zip)2. Open the "scene" scene3. Select the "B" timeline... Read more

0
votes
Fixed

[WSA] MSBuild step fails if project contains files with ampersand in the...

Universal Windows Platform

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Oct 17, 2017

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Version/s: 5.6.3p3

Steps to reproduce:1. Open the attached project2. Switch platform to Windows Store3. Build for WSA Universal 104. Observe the error:... Read more

0
votes
Fixed

[WSA] IL2CPP build fails with exception when managed DLL is read-only

Universal Windows Platform

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Oct 17, 2017

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Version/s: 5.6.3p3

Steps to reproduce:1. Open the attached project2. Switch platform to Windows Store3. Find the ICities.dll file in Windows Explorer, ... Read more

0
votes
Fixed

[Mobile][IL2CPP][.NET 4.6] Casting decimal type to double returns incorr...

IL2CPP

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Oct 17, 2017

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Version/s: 2017.1.1p3

Casting decimal values to doubles results in incorrect results with IL2CPP and .NET 4.6 on iOS and Android. Steps to reproduce:1) Op... Read more

0
votes
Fixed

[Tilemap] ColliderType.Grid collider has wrong pivot point

2D

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Oct 17, 2017

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Version/s: 2017.2.0f3

How to reproduce:1. Download attached project file and open "GridColliderTest" Scene2. Open Tile Palette window and select tile with... Read more

0
votes
Fixed

[Linux Editor] Tile Palette window input is not captured, triggers gener...

Linux

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Oct 16, 2017

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Version/s: 2017.2.0f3

Steps to reproduce:1. Open any project2. In the menu, click Window->Tile Palette3. Click "New Palette"4. In the opened window, tr... Read more

0
votes
Fixed

[PLM] Jagged shadows appear on meshes with more than 65k triangles

Progressive Lightmapper

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Oct 16, 2017

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Version/s: 2018.1.0a1

Meshes with more than 65k triangles do not bake correctly with Progressive Lightmapper (Black artifacts) 1. Open the attached projec... Read more

0
votes
Fixed

[SPS] The Standard Unlit shader's Distortion does not automatically show...

Visual Effects - Legacy

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Oct 16, 2017

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Version/s: 2017.3.0b3

Issue with distortion not auto-triggering in systems nested more than 1 level: (i.e. parent - child - distortion grandchild) Repro s... Read more

0
votes
Fixed

Renderer components of a prefab appears in Scene View instead of the Pre...

Visual Effects - Legacy

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Oct 16, 2017

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Version/s: 2017.1.1f1

Steps to reproduce:1. Open user attached project2. Select "Fixed Prefab"3. Notice that only the line renderer appears in the preview... Read more

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