Search Issue Tracker
Fixed in 2017.2.0f3
Votes
0
Found in
2017.2.0f3
Issue ID
959766
Regression
No
[Tilemap] ColliderType.Grid collider has wrong pivot point
How to reproduce:
1. Download attached project file and open "GridColliderTest" Scene
2. Open Tile Palette window and select tile with "ColliderType.Grid"
3. Paint tile onto tilemap without flipping or rotating (observe that the collider is aligned correctly to the tile)
4. Flip or rotate tile
5. Paint flipped/rotated tile onto tilemap (observe that the collider is not aligned correctly to the tile)
Actual result: ColliderType.Grid collider has wrong pivot point
Reproduced with: 2017.2.0f3, 2017.3.0b5
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Standalone Player crashes with "TDerived GetOrLoad<TDerived>() where TDerived : T" when IL2CPP Code generation is set to "Faster (smaller) Builds"
- IndexOutOfRangeException and InvalidOperationException when logging XML string
- Script missing in "Assets/Settings/Mobile_Renderer/GlobalVolumeFeature" of "com.unity.template.urp-blank" template
- “Font Asset Creator - Error Code [Invalid_File_Structure]…“ error is logged when generating Font Assets from fonts with meta files from previous Editor versions
- Input.mousePosition returns (NaN, NaN, 0.00) when Scene view is opened
Aphadion
Sep 24, 2019 22:54
This still seems to be an issue in Unity 2019.2.6