Search Issue Tracker
Fixed in 2018.2.X
Votes
0
Found in
2017.1.1f1
Issue ID
959536
Regression
Yes
Renderer components of a prefab appears in Scene View instead of the Preview Window
Steps to reproduce:
1. Open user attached project
2. Select "Fixed Prefab"
3. Notice that only the line renderer appears in the preview
4. Select "Bugged Prefab"
5. Notice that only the sprite appears in preview and the line renderer appears in scene view
Expected result: When a prefab with line renderer on top of the components list is selected, line renderer should not render in scene view, both prefabs selected should display a sprite together with a line renderer in preview window.
Actual result: "Fixed Prefab" displays only the line while "Bugged Prefab" displays only the sprite in the preview window. "Bugged Prefab" selected displays the line in the scene window as well.
Reproduced in: 2018.1.0a1, 2017.3.0b5, 2017.2.0f3, 2017.1.2p1, 2017.1.0b2
Not reproduced in: 2017.1.0b1, 5.6.4f1, 5.5.5p1
Regression since: 2017.1.0b2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment