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Fixed in 2017.2.0f3
Votes
0
Found in
2018.1.0a1
Issue ID
959599
Regression
No
[PLM] Jagged shadows appear on meshes with more than 65k triangles
Meshes with more than 65k triangles do not bake correctly with Progressive Lightmapper (Black artifacts)
1. Open the attached project 'progressive65k_mesh'
2. Open the scene 'highpoly_test'
3. Let the autobake bake the scene with the 63k mesh visible
4. Observe the scene bakes correctly
5. Hide the 63k mesh (scape4_63k)
6. Unhide the object 'scape4_73k'
7. Let the autobake run
8. Observe the mesh has a lot of black artifacts and invalidation
Tested with versions:
Unity 2018.1.0a1
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