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Inconsistent collisions when colliding with surfaces made of one collide...
Reproduction steps: 1. Open the "Inconsistent collisions case_675247" project that I've attached. 2. Open and play the "TestScene" ... Read more
[AssetImport] Importing FBX causes editor to run out of memory and crash
Steps to reproduce: 1. Create new project using Unity 5.1 2. Download attached FBX file and import it 3. Notice error in console th... Read more
[Mac] Audio from outside of Unity Editor sources glitches when recompiling
How to reproduce: 1. Create a new project 2. Play audio source outside of Unity 3. Go to Window > Package Manager 4. Install any pac... Read more
[Inspector] InvalidOperationException is spammed when adding a new Compo...
How to reproduce: 1. Open a new Unity project 2. Create a new GameObject within a Scene 3. Switch the Inspector to Debug mode 4.... Read more
IL2CPP iOS builds can't send or receive RPCs
- Build attached project with Scripting Backend IL2CPP and run on device - Run "Test.scene" in Editor and click "Start Server" - On ... Read more
Additional files are not always considered as input into the compilation...
Reproduction steps: 1. Open the “SourceGeneratorTest_2022“ project 2. Open the “Assets/Code/Gameplay/LocalisationKeys.Localisation... Read more
Can not create new font when using TextMeshPro
Reproduction steps: 1. Open the attached project “TextMeshProFont“ 2. Open the Fonts folder “Assets/TextMesh Pro/Fonts” 3. Right-cli... Read more
[HDRP] Light Layers change the render result of a specific Custom Pass i...
How to reproduce: 1. Open the attached project named "Case_1292470" 2. Open the CustomPass Scene 3. Observe the Game view. The windo... Read more
[Perforce] Perforce-locked vfx files can still be edited and saved
It is possible to modify perforce-locked graphs. Repro steps: 1. In a perforce-enabled project, open a locked VFX graph asset (i.e.... Read more
[VR] Changing graphical api results in crash
Project Steps: 1. Tick "Virtual Reality Supported" 2. Set Graphical api to directx11 3. Set graphicsl api to opengl core 4. Set Grap... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fix for 6000.0.X: Universal 3D Sample project template takes a very long time to build.
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected