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Static Batching is inconsistent with the Editor when used in Player Build
How to reproduce: 1. Open the user's attached project 2. Open scene Scenes/SampleScene 3. Press the Play button and observe the text... Read more
NullReferenceException when Running Player with UI Document
Reproduction steps: 1. Open the attached “BugRepro” project 2. Build and run the Player (File > Build And Run) 3. Observe the Pla... Read more
Parent Prefab fails to correctly override changes to its children Prefab...
Steps to reproduce: 1. Open the attached project "Case_1195496" 2. Open "SampleScene" 3. In the Hierarchy window Expand "Parent" Ins... Read more
Editor crashes at DynamicHeapAllocator::Allocate when building project i...
Steps to reproduce: 1. Download 1187834_repro.zip 2. Make sure that HDRP/Lit shader is Included in 'Always Include Ahader' list 2. B... Read more
[URP] Black Overlay Camera preview when switched to Render Type 'Overlay...
Reproduction steps: 1. Open the 'OverlayCamArtefactsRepo' project 2. Open the 'SampleScene' 3. Observe the 'Overlay FINE' Camera in ... Read more
ARM64 architecture DLL incorrectly copied instead of x64 when building f...
Reproduction steps: 1. Open the attached “test-native-plugins.zip” project 2. Build and Run the project on a Windows x64 machine (... Read more
[AssetImport] Importing FBX causes editor to run out of memory and crash
Steps to reproduce: 1. Create new project using Unity 5.1 2. Download attached FBX file and import it 3. Notice error in console th... Read more
Visualization baked albedo is broken for rescaled terrains
If you draw a pattern on a terrain surface and then resize the terrain (using terrain settings), the pattern may be stretched differ... Read more
GC.Alloc when SpriteRenderer.get_sprite() is called
Reproduction steps: 1. Open the attached project ("GetSprite_GC_Alloc_Example.zip") 2. Open "SampleScene" 3. Open the Profiler windo... Read more
[IL2CPP] Project fails to Build fails when 'event Action' is used
To Reproduce: 1. Build the project from repro_test.zip (12 MB) with Ill2CPP 2. Observe that the build fails with: IL2CPP error f... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "ArgumentOutOfRangeException" and UITK is rendered incorrectly when building in WebGL with Native C/C++ Multithreading enabled
- Changing Transform.position.z per-frame should not affect Rigidbody2D interpolation.
- Cancelling a build during "Incremental Player Build" step returns wrong BuildReport result
- Log “Found 1 leak(s) from callstack:“ is present in Editor when Leak Detection Level is set to "Enabled"
- Content in "Asset PostProcessors" Section Not Vertically Centered in Box