Search Issue Tracker
Fixed in 5.3.5
Votes
0
Found in
5.3.2p2
Issue ID
768846
Regression
Yes
[AssetImport] Importing FBX causes editor to run out of memory and crash
Steps to reproduce:
1. Create new project using Unity 5.1
2. Download attached FBX file and import it
3. Notice error in console that file is corrupt or invalid
4. Create new project using Unity 5.2+
5. Try importing same FBX
6. Notice popup window saying that Unity is out of memory and has to be closed
Not reproducible: 5.1.4f1
Reproduced with: 5.2.4p1, 5.3.2p2, 5.4.0b5
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Multiple exceptions are thrown after exiting Play mode when Layout Group component is displayed in Debug Inspector and Padding section is expanded
- ScrollView elements are not restored to their original positions after removing a Layout Group with Undo action
- "Assembly with name already exists" errors are thrown when two packages with different technical names resolve to the same namespace
- A Select Scene Entry is added to Undo History when Deleting while a Scene is selected in the Hierarchy
- The Add Component Menu's back arrow accumulates phantom levels when the Menu is repeatedly opened into a Category and closed without selecting
gwendalbroudin
Oct 04, 2016 15:39
Same as @DADUMMY in Unity 5.4.1f1 on windows
DaDummy
Oct 02, 2016 16:23
I can still reproduce this issue in Unity 5.4.1f1 on Linux