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Won't Fix

Votes

0

Found in

2019.3

2020.1

Issue ID

1180450

Regression

No

Visualization baked albedo is broken for rescaled terrains

Progressive Lightmapper

-

If you draw a pattern on a terrain surface and then resize the terrain (using terrain settings), the pattern may be stretched differently when shown in the Shaded visualization mode and the "Baked Albedo" visualization.

Repro:
1) Create a new legacy/builtin project.
2) Create a terrain and set size to 100x100 (terrain settings)
3) Add two terrain layers and draw a recognizable pattern (e.g. an "X")
4) Set size to 300x300
5) Bake and inspect the Albedo visualization.

Expected: The drawn pattern should appear in the same positions in Baked Albedo and Shaded view, i.e. the modes should "agree" on the position and size of the drawn pattern.
Actual: They don't. It seems the Shaded views properly stretches the drawn pattern while the Baked Albedo view stretches it too much.

Note: Under the assumption that the Shaded view is showing the patterns correctly, it seems that the final bake is also correct. This suggest that the bug is in the Albedo visualization code.

Verified in 2020.1.0a1.

  1. Resolution Note (2020.1.X):

    This issue has been identified as having low priority and has been closed without a fix. If the bug has no workaround and is blocking your production please feel free to reopen it with any additional information you might have. Sorry for the inconvenience this might cause.

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