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[Mac] Process.Start fails with Win32Exception when build using Mac-IL2CP...
Steps to reproduce:1. Open user's attached project (using Unity with Mac-IL2CPP Support)2. Build and Run the attached Project for Ma... Read more
[HUB] Wrong error message displayed when the project name already exists.
"Path already exists" message displayed if the project name is already used. Steps to repro:1. Open Hub.2. Create project.3. Open Hu... Read more
[Asset Importer] Properties under Sprite Import Settings are missaligned
Properties under Sprite Import Settings are misaligned in Inspector view. Steps to repro:1. Create a new project2. Project Window &g... Read more
[Game View] Burger menu button under Game view is overlapping Gizmos dro...
Burger menu button under Game view is overlapping Gizmos dropdown when it is maximized. Steps to Reproduce:1. Create a new project2.... Read more
Building Asset Bundles using Scriptable Build Pipeline can crash with Ou...
ContentBuildInterface APIs do not release memory under high memory usage conditions potentially leading to an out of memory crash. Read more
Build errors when trying to build a project with high Managed Stripping ...
How to reproduce:1. Open the user's originally attached project2. Build for Windows Standalone (include SampleScene)-- Observe the b... Read more
Physics Debug Visualization does not work when in Prefab Edit mode
Reproduction steps:1. Open the attached project named "Case_1158611"2. Open the Physics Debug tool3. Verify that you can see 5 colli... Read more
[Editor] Color model text is clipping and overlapping with dropdown arro...
The text in color model dropdown is not completely visible when selected and overlapping with dropdown arrow Steps to Reproduce:1. C... Read more
Timeline's Control Track does not update when a Prefab has changes appli...
How to reproduce:1. Open the attached project "1158592.zip"2. Open the Timeline Test GameObject in the Timeline window3. Open the Sc... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open