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Fixed in 2019.3
Fixed in 2018.4, 2019.2
Building Asset Bundles using Scriptable Build Pipeline can crash with Out Of Memory
ContentBuildInterface APIs do not release memory under high memory usage conditions potentially leading to an out of memory crash.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- Unity overrides certain scripts even when they are named differently
- Custom Pass rendering offseted in build when modifying camera.rect
- Instanced meshes are not drawn at certain camera angles when Graphics.DrawMeshInstanced method is used
- Borders corners not properly rendered
- [WebGL] Texture is missing when Graphics.Blit() method is called for a second time in WebGL build