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0
votes
Fixed

Package manager shows displayName error in package Samples dropdown

2D

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Oct 27, 2020

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Version/s: 2021.1.0a3

Package manager samples display missing displayName errors even when the examples have displayNames Repro Steps:1. Open project and ... Read more

0
votes
Fixed

Editor crashes on GetChannelIndex when passing null to Mesh.GetBlendShap...

Mesh

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Oct 27, 2020

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Version/s: 2018.4, 2019.4.13f1, 2021.1

Reproduction steps:1. Open the user's attached "GetBlendShapeIndexCrash.zip" project2. Load the "Crash" scene3. Select "Crasher" Gam... Read more

1
votes
Fixed

[Mobile][Il2CPP] Specific project crashes when building on mobile device

IL2CPP

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Oct 27, 2020

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Version/s: 2020.2.0a8, 2020.2.0b6, 2021.1

Steps to reproduce:1. Open the user's attached project "UI Learning.zip"2. Build it for Android3. Open the app Expected results: App... Read more

1
votes
Won't Fix

PlayerPrefs.GetFloat doesn't return the default value when the string va...

Windows

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Oct 27, 2020

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Version/s: 2018.4, 2019.4.6f1, 2021.1

How to reproduce:1. Open the attached '1287978.zip' project2. Open 'SampleScene' (Scenes > SampleScene) and enter the Play mode3.... Read more

0
votes
Fixed

[Terrain] When Painting trees and selecting a tree with a LOD group a wa...

Terrain

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Oct 27, 2020

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Version/s: 2020.2, 2020.2.0b8, 2021.1

Reproduction steps:1. Open the user's attached project "Bounds.zip"2. In the Project window open Assets/Tree Bounds3. Select "Terrai... Read more

0
votes
Fixed

[WebGL] User-Agent header is not unguarded when using UnityWebRequest

WebGL

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Oct 26, 2020

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Version/s: 2018.4, 2021.1, 2021.1.0a2

How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Make a build for WebGL3. Host the WebGL build4. Open t... Read more

0
votes
Fixed

[HDRP] Rendered view is blurry when using Motion Blur and CameraRelative...

Package: Scriptable Render Pipeline HD

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Oct 26, 2020

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Version/s:

How to reproduce:1. Open attached "HDRP-NoCameraRelativeRendering.zip" and SampleScene scene2. Select Windows/Render Pipeline/HD Ren... Read more

1
votes
Fixed

Standard Material's Custom Render Queue value gets reset to default when...

Shader System

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Oct 26, 2020

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Version/s: 2018.4, 2019.4.12f1, 2020.1

How to reproduce:1. Open a new project2. Create a new material in the Project window (Right-click -> Create -> Material)3. Sel... Read more

2
votes
Fixed

[UI Toolkit] Pointer events are triggered multiple times when simulating...

Package: UI Toolkit

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Oct 26, 2020

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Version/s: 1.0.0-preview.9

How to reproduce:1. Open the attached "1287927 repro" project2. Open the Input Debug window from Window > Analysis > Input Deb... Read more

3
votes
Fixed

Base Prefab is referenced in Unity Event when making specific revert on ...

Scene Management

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Oct 26, 2020

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Version/s: 2019.4, 2020.1.10f1, 2020.3, 2021.1, 2021.2, 2022.1

How to reproduce:1. Open the attached "case_1287926.zip" project and Scenes/SampleScene scene2. In the Hierarchy window, select Pref... Read more

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