Search Issue Tracker
Fixed in 8.0.0 / 7.1.5
Votes
0
Found in [Package]
7.1.2
Issue ID
1198418
Regression
No
[HDRP] HD Unlit Shadergraph: "Cull Mode" Only appears after Surface Type is switched to Transparent after checking Double Sided
Problem exists on Master (0251f6303b) and goes as far back as the "Cull Mode" option existed (6.9.1 release)
Repro steps:
1. Create a new HD Unlit Shadergraph
2. Open settings
3. Switch "Surface Type" to Transparent. Observe lack of "Cull Mode" Option
4. Check "Double Sided"
5. Switch Surface Type to Opaque, then back to Transparent
6. Observe new "Cull Mode" option
Expected result: "Cull Mode" should be available only when "Double Sided" is not checked (this is the case on the material, but not on the shadergraph). Additionally, you should not have to switch Surface Type to get it to appear and disappear. If this can not be done for infrastructural reasons, at the very least, Cull Mode should be available only when Double Sided is not checked; right now, it's backwards.
Actual result: "Cull Mode" only appears after checking "Double Sided" and then switching to Transparent.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse input is registered incorrectly in Custom RP when downscaling Render Target and rendering Overlay UI before final upscale
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
Add comment