Search Issue Tracker
Fixed in 1.3.0-preview.5
Votes
0
Found in [Package]
1.3.0-preview.3
Issue ID
1198364
Regression
Yes
Inline curves are incorrectly drawn when panning
To reproduce:
1. Open the timeline window (Sequencing -> Timeline)
2. Select a Gameobject and create a new timeline
3. Add an animation track
4. Add keyframes to the animation track
5. Open the inline curves
6. Pan the timeline (with the middle mouse button)
Expected result: The keyframes should always be drawn at the correct time.
Actual result: The inline curves are incorrectly drawn. The keyframes are not drawn at the correct time when panning. See the attached video.
Note: A project with the correct setup has been added to this bug
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Build Profile] [VisionOS/iOS/tvOS] - Build Player Library button is getting displayed depending on the selected build target
- EnsureRunningOnMainThread error in TessellationJob.ApplyInset
- MultiColumnListView causes a memory leak when repeatedly shown and hidden
- Position Node with Object Space has a wrong value when there are multiple active GameObjects with the same shader
- [URP][RG] Fullscreen blit is not working when Render Graph is enabled
Add comment