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[PackMan] Package selection reverts to previously installed/removed pack...
Clicking on some package after installing/removing another package leads to the selection being reverted to the previously installed... Read more
[Preset] [URP] Cogwheel is overlapped on the Default option in Universal...
Cogwheel is overlapped on the Default option in UniversalRenderPipelineAsset preset. Steps to repro: 1. Create a new project with U... Read more
OnValidate fails to Undo the changes when one variable depends on another
How to reproduce: 1. Open attached project "UndoValidateTest.zip" and scene "TestScene" 2. In Hierarchy window, select "GameObject"... Read more
Override is not applied to the field after script compilation
Steps: 1. Open attached project and load SampleScene 2. Select GameObject prefab instance in the scene ==> It has 'FloatVariable' va... Read more
[Android] Device with OS version lower than 9 won't run Vulkan
Steps to reproduce: 1. Open new project 2. In player settings deselect Auto Graphics API and leave only Vulkan 3. Build for Android ... Read more
3D object loses its Shader in the build when there is a Local keyword in...
Steps to reproduce: 1. Open User's attached project "ShaderFeatureLocalStrippingIssue-2019.3.zip" 2. Open SampleScene 3. Enter Play ... Read more
Settings Manager package Sample throws errors when it is imported
Reproduction steps: 1. Open user's attached project "Settings_Manager_package_Sample" 2. Open the Package Manager and select the Set... Read more
ParticleSystem forces DeferredRendering to have Forward pass which resul...
Steps to reproduce: 1. Open user's attached project "Shadows.zip" 2. Open "RecieveShadows" scene 3. Open Frame Debug window 4. Notic... Read more
Invalid REST API request received - unauthorized client ip address is th...
How to reproduce: 1. Create a new project 2. Navigate to a web browser and try to connect to "yourLocalIpAddress:38000" (local ip a... Read more
[IL2CPP] converting double to uint32 results in wrong value
How to reproduce: 1. Build the attached project with IL2CPP backend. 2. Run the player 3. Check the "UInt32Max" and "Back to Uint32"... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph effect instance stops rendering when a second instance of the same effect starts 2 frames later
- Operations on the Color32 array are not reflected in WebGL Player when HDR is off
- Rigidbody moves away from the original GameObject when Center of Mass is set in every frame
- WebGL Player does not proceed beyond logo screen when "Target WebAssembly 2023" is enabled
- "NullReferenceException" error thrown in UnityEditor.ObjectListArea when an audio clip is selected in one of two opened Project tabs while the second Project tab is not active/painted