Search Issue Tracker
Specific project crashes with "Terrain::UpdateSplatMaterials" when dupli...
Steps to reproduce:1. Open the attached project from the link "Case_1302424"2. Open "06Liquors" scene3. In the Hierarchy window open... Read more
[Addressables] "RuntimeData is null" error in Build is thrown when Asset...
How to reproduce:1. Open the user's attached project ("case_1299334-AddressablesBug.zip")2. Build and Run3. Click the "Load" button ... Read more
[Addressables] Loading an asset asynchronously after SceneManager.LoadSc...
How to reproduce:1. Open the user's attached project ("AddressablesBug.zip")2. In the Addressables Groups window change something in... Read more
[Addressables] Generated Addressables bundle hashes are different depend...
How to reproduce:1. Open the attached "case_1299153" project2. Open the "SampleScene" Scene3. Open the "Window/Asset Management/Addr... Read more
"Creating image on Object" menu opens on top of Cinmachine window instea...
While creating a new image from an Object a new menu is created on top of Cinemachine window. It should be created on the GameObject... Read more
[Timeline] Lowercase letters get clipped for gameObject names added in T...
[Timeline] Lowercase letters get clipped for gameObject names added in Timeline GameObject names with lowercase letters get clipped ... Read more
Duplicating asset replaces it with one of its sub-assets if the asset is...
Reproduction steps:1. Download and open the attached project "1189089.zip" in an Editor version prior to the fix2. Create a parent S... Read more
AudioClipPlayable played with first couple of frames skipped
How to reproduce:1. Open the user's attached project ("AudioClipPlayable Bug.zip")2. Load "SampleScene"3. Enter Play mode4. Press th... Read more
Addressables unloads Assets prematurely when using Standalone Player
Reproduction steps:1. Open user attached Project2. Press Window -> Asset Management -> Addressables -> Groups3. Press Build... Read more
Crash on WalkTypeTreeComplete<`SerializedProperty::ContainsManagedRefere...
Crash on WalkTypeTreeComplete<`SerializedProperty::ContainsManagedReferences'::`2'::IsManagedReferenceVisitor> when calling Se... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved