Search Issue Tracker
Fixed in 1.1.X
Votes
0
Found in [Package]
0.2.6
Issue ID
1228000
Regression
Yes
[Input System] Bindings get cleared for other Control Scheme Actions when reordering an Action in a specific Control Scheme
How to reproduce:
1. Open tester-attached project (ActionOrder.zip)
2. Open Controls.inputactions
3. Note that All Control Schemes contains bindings 'A' and 'B' for New Action
4. Select Control Scheme 'A'
5. Drag the New Action to the middle/bottom of the list
6. Select All Control Schemes again
Expected result: New Action contains bindings 'A' and 'B' after reordering
Actual result: New Action only contains binding 'A' after reordering
Reproducible with: 2019.3.9f1, 2020.1.0b5, 2020.2.0a7
Could not test with: 2017.4.39f1(package unavailable), 2018.4.20f1(regressed package version unavailable)
Reproducible with package versions: preview - 0.2.6, preview.6 - 1.0.0
Not reproducible with: preview - 0.2.1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
Resolution Note (fix version 1.1):
Fixed by https://github.com/Unity-Technologies/InputSystem/pull/1150