Search Issue Tracker
Fixed in 1.1.X
Votes
0
Found in [Package]
0.2.6
Issue ID
1228000
Regression
Yes
[Input System] Bindings get cleared for other Control Scheme Actions when reordering an Action in a specific Control Scheme
How to reproduce:
1. Open tester-attached project (ActionOrder.zip)
2. Open Controls.inputactions
3. Note that All Control Schemes contains bindings 'A' and 'B' for New Action
4. Select Control Scheme 'A'
5. Drag the New Action to the middle/bottom of the list
6. Select All Control Schemes again
Expected result: New Action contains bindings 'A' and 'B' after reordering
Actual result: New Action only contains binding 'A' after reordering
Reproducible with: 2019.3.9f1, 2020.1.0b5, 2020.2.0a7
Could not test with: 2017.4.39f1(package unavailable), 2018.4.20f1(regressed package version unavailable)
Reproducible with package versions: preview - 0.2.6, preview.6 - 1.0.0
Not reproducible with: preview - 0.2.1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Location tooltip in the Viewport of UI Builder window does not update when the UI Document Asset is moved to a different location
- Audio Clip Volume and Avoid Repeating Last fields values cannot be changed in Audio Random Container window
- Setting a variable in the root selector via an imported USS file in a theme does not work
- No character limit when creating a new Scene with excessively long name, Editor can be forced to crash
- URP Decal Projector flickers/glitches when added to Cube or Quad GameObjects as a Component
Resolution Note (fix version 1.1):
Fixed by https://github.com/Unity-Technologies/InputSystem/pull/1150