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Materials applied to GameObjects at runtime from Resources/Addressables ...
How to reproduce:1. Open the user's attached "U - Bugreport project.zip" project2. Go to File -> Build And Run3. Observe the Game... Read more
[Vulkan] Linux Editor throws a SPIR-V validation error when returning Op...
How to reproduce:1. Open the user attached project (spirv-arraylength-test.zip) with the "-force-vulkan-layers" argument2. Enter Pla... Read more
Errors are thrown in the Console when installing the UI Toolkit package
How to reproduce:1. Create a new Unity project2. Open the Package Manager (Window->Package Manager)3. Add UI Toolkit package from... Read more
[UI] Anchor Preset window remains active even after setting Preset
On setting Anchor Preset in 'Rect Transform' Anchor Preset window remains active even after setting Preset. Anchor Preset window nee... Read more
[HDRP] VRAM leak when reloading a Scene that contains a Fog
How to reproduce:1. Open the user's attached project2. Open the "Bug with fog and VRAM leak on scene reload"3. Open a program that m... Read more
[Linux] [Bolt] Fuzzy Finder window blinks when trying to add a node in t...
Reproducible on: Bolt version: 1.4.13 Unity version: 2019.4.17f1, 2020.2.0b10, 2020.2.1f1, 2021.1.0a2, 2021.1.0b1 Platform: Ubuntu 1... Read more
[Localization] Using API key to retrieve data outputs "Request is missin...
Reproduction steps:1. Set up Google API Sheets Service Provider2. Try to Pull data from using the API key Expected result: Using API... Read more
[WebGL] "Failed to asychronously prepare wasm: out of memory" error is t...
How to reproduce:1. Open the attached project's "case_1302613-Project.zip" Scene labeled "Main"2. Build Addressable Groups (in the A... Read more
Error appears when StopAssetEditing is called inside a DidReloadScripts ...
RefreshInternvalV2 error appears when AssetDatabase.StopAssetEditing is called inside a DidReloadScripts method and Standalone Profi... Read more
[Addressables] Build system does not detect ScenePostprocessor changes
Reproduction steps:1. Open users attached project and Scenes/SampleScene scene2. Select Window/Asset Management/Addressables/Groups3... Read more
All about bugs
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