Search Issue Tracker
Not Reproducible
Votes
0
Found in [Package]
9.0.0
Issue ID
1228201
Regression
Yes
[Outputs] 'InvalidCastException: Specified cast is not valid.' when using any mesh output.
Repro steps:
1. Create a new VFX or open an existing one.
2. Create any Mesh context (i.e. Output Particle Mesh, Output Mesh, etc.)
3. Observe the console errors and the UI of the created output.
Expected outcome:
- The output to render/function correctly, no console errors.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on PrepareDrawShadowsCommandStep1 when entering the Play Mode in a specific project
- Physics Layer Collision Matrix's Layer names, checkboxes and hover highlights become misaligned when the Editor's UI Scaling gets changed
- Light/shadow information on an edge of a Terrain tile creates a seam with an adjacent Terrain tile when baking a LightMap
- "Missing types referenced from component UniversalRenderPipelineGlobalSettings on game object UniversalRenderPipelineGlobalSettings..." warning is thrown after switching the Platform to tvOS
- “Metal: Error creating pipeline state (Universal Render Pipeline/2D/Sprite-Lit-Default): Vertex attribute BLENDINDICES0(5) of type uint4 cannot be read using MTLAttributeFormatFloat2 (null)“ when setting GPU Skinning to GPU after opening the project
Resolution Note:
Not part of the SRP master, only reproducing in an experimental branch. Won't affect users.