Search Issue Tracker
Not Reproducible
Votes
0
Found in [Package]
9.0.0
Issue ID
1228201
Regression
Yes
[Outputs] 'InvalidCastException: Specified cast is not valid.' when using any mesh output.
Repro steps:
1. Create a new VFX or open an existing one.
2. Create any Mesh context (i.e. Output Particle Mesh, Output Mesh, etc.)
3. Observe the console errors and the UI of the created output.
Expected outcome:
- The output to render/function correctly, no console errors.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Resolution Note:
Not part of the SRP master, only reproducing in an experimental branch. Won't affect users.